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A game by Core-Series
Dec 15 2021
We are currently running a poll if we should launch second season of Zesoria unmanaged, you find it here.
Feb 20 2021
The issue we had that prevented players from logging in has been solved!
Feb 19 2021
We're currently having little background issues preventing people from login, you can bypass the issue by change your password to same you currently have, we're working to solve this issue as fast as possible!
Feb 08 2021
Today we released client version 1.61, if you're using Windows client it will automatically download itself. If you use other kind of client you may need to download the latest version!
Feb 08 2021
Zesoria has been closed and cleaned and being prepared for it's first official season!
Changelog: Latest entry was made 856 days ago. Cheaters: Latest cheater deleted 258 days ago.
<< Vocation Information Back to content Guild War >>

PVP Systems
NON-PVP
In NON-PVP worlds you cannot attack nor kill other players.
The only possible way to attack and kill other players is if both are enemies in guild war.

Open-PVP
In Open-PVP worlds you can attack any player (with exception on Rookgaard).
This will give you a white skull , and if you kill someone you will get a protection-zone lock for 15 minutes and your skull will stay during that time.
If you kill a player without a skull, you will gain a frag, and depending on amount of frags, you may recieve a red skull or even get banished.
You do not gain frags from killing players wearing skulls.
If you would recieve a redskull, it will be lasting for 12 days from the last moment you had frags enough for a redskull.
A redskull always drop all items upon death, so if you have a redskull, be extra careful.
Frags to PunishmentDailyWeeklyMonthly
Frags to Redskull31020
Frags to Banishment51530

Yellow Skull System
If a player attack a skulled players that didn't first attack them, they will gain a yellow skull visible for the skulled player.
The skulled player can then attack and kill a yellow skulled player without getting a frag.

Death Reduction System
If you die unfairly in a PVP situation your death-losses might be reduced depending on the situation.
The more players and higher levels they are that kill you, the more your losses will be reduced.
If you die while not having a skull and haven't killed another player in the last 24 hours, you are extra protected against team-ambushes.
And if you haven't made a single frag for more than a week, you have additional protection against death-losses.
You are not protected by the reduction system if you have a white/red skull, nor when you have unprovokedly attacked another player.

The reduction system is a design to protect dedicated players from being targets of less dedicated players who just seek to kill players for fun on dangerous levels.
Game killing such as trying to make players unable to play the game until nobody is left online.

PVP-Enchanted
A PVP-Enchanted world work much the same as an Open-PVP world with some small difference.
If the player you kill is at least 90% of your own level, you gain a part of the experience that player loses in the death.
In addition to that, the amount of frags for redskull/banishment is twice as high as on an Open-PVP world.
Frags to PunishmentDailyWeeklyMonthly
Frags to Redskull62040
Frags to Banishment103060

Zesoria
Open-PVP
Seasonal 85x-2x rate
is now
ONLINE
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